Інформація,комунікація,суспільство

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    Gamification as the tool of supporting digitalization processes and protection of cultural heritage in libraries
    (Видавництво Львівської політехніки, 2017) Piechota, Grażyna
    Gamification is currently dominant in entertainment, marketing and branding, as well as supports the marketing activities of diverse types of libraries. It is becoming a popular tool of crowdsourcing and supporting digitization process as well as protection of cultural heritage in libraries. Gamification tools have been used to create the digital resources of national heritage, or more precisely, to engage users in the processes of improving texts and verification of the correctness of OCR results.
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    Crowdsourcing as a platform for social studies
    (Видавництво Львівської політехніки, 2015) Shpak, Sofiia; Shpak, Zoreslava
    Peculiar features of crowdsourcing platforms are described. Advantages of crowdsourcing platforms as means for experimental research are presented.
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    Using location based services and social networks for crowdsoursing
    (Видавництво Львівської політехніки, 2013) Alebrahim, Mehrnoosh; Moshiri, Behzad
    In this paper, location based services with hard sensors like GPS and accelerometer in cell phones and also soft sensors like social networks (LinkedIn) in which people share personal information, skills, industry, location and interests are used. The information obtained from these sensors can be integrated to improve crowdsoursing approach.