Smartphone app with usage of AR technologies – SolAR System

dc.citation.epage68
dc.citation.issue3
dc.citation.journalTitleEcontechmod
dc.citation.spage63
dc.citation.volume7
dc.contributor.affiliationLviv Polytechnic National University
dc.contributor.authorShchur, G.
dc.contributor.authorShakhovska, N.
dc.contributor.authorRybchak, Z.
dc.coverage.placenameLublin
dc.date.accessioned2019-06-18T12:03:43Z
dc.date.available2019-06-18T12:03:43Z
dc.date.created2018-06-18
dc.date.issued2018-06-18
dc.description.abstractThe article describes the AR mobile system for Sun system simulation. The main characteristics of AR systems architecture are given. The differences between tracking and without tracking technics are underlined. The architecture of the system of use of complemented reality for the study of astronomy is described. The features of the system and the principles of its work are determined.
dc.format.extent63-68
dc.format.pages6
dc.identifier.citationShchur G. Smartphone app with usage of AR technologies – SolAR System / G. Shchur, N. Shakhovska, Z. Rybchak // Econtechmod. — Lublin, 2018. — Vol 7. — No 3. — P. 63–68.
dc.identifier.citationenShchur G. Smartphone app with usage of AR technologies – SolAR System / G. Shchur, N. Shakhovska, Z. Rybchak // Econtechmod. — Lublin, 2018. — Vol 7. — No 3. — P. 63–68.
dc.identifier.issn2084-5715
dc.identifier.urihttps://ena.lpnu.ua/handle/ntb/45129
dc.language.isoen
dc.relation.ispartofEcontechmod, 3 (7), 2018
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dc.relation.references7. Ch. Sandor, Ts. Kuroki, Sh. Uchiyama, H. Yamamoto 2007 Exploring Visuo-Haptic Mixed Reality. IEIC Technical Report (Institute of Electronics, Information and Communication Engineers). – Vol. 106, No. 470. 31–36.
dc.relation.references8. D. Morris, Ch. Sewell, F. Barbagli 2006 Visuohaptic Simulation of Bone Surgery for Training and Evaluation. – IEEE Computer Graphics and Applications. – Vol. 26, No. 6. 48–57
dc.relation.references9. Augmented Reality Browser: Layar – Access Mode:http://www2. layar. com/
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dc.relation.references11. Li Yi-bo; Kang Shao-peng, Qiao Zhi-hua; Zhu Qiong; 2008 Development Actuality and Application of Registration Technology in Augmented Reality, Computational Intelligence and Design. – ISCID '08. International Symposium on Vol.2, No. 69–74.
dc.relation.references12. H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, K. Tachibana 2011 Virtual Object Manipulation on a Table-Top AREnvironment, ISAR'00. 111–119.
dc.relation.references13. C. Sandor, A. Olwal, B. Bell and S. Feiner, 2005 Immersive mixed-reality configuration of hybrid user interfaces, In ISMAR'05. 110–113
dc.relation.references14. Pranav Mistry, Pattie Maes, Liyan Chang, 2009 WUW – Wear Ur World – A Wearable Gestural Interface, ACM, CHI 2009, Boston, April 4–9.
dc.relation.references15. Jae-Young Lee, Seok-Han Lee, Hyung-Min Park, Sang-Keun Lee, Jong-Soo Choi, Jun-Sik Kwon 2010-Design and implementation of a wearable AR annotation system using the gaze interaction, Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference, vol. 3,No. 4. 185–186
dc.relation.references16. Access mode: http://www. augmented-reality-games. com
dc.relation.references17. Yetao Huang, Yue Liu, Yongtian Wang 2009 AR-View: and Augmented Reality Device for Digital Reconstruction of Yuangmingyuan, IEEE International Symposium on Mixed and Augmented Reality.
dc.relation.references18. Rainer Malacca, Kerstin Schneider, Ursula Kretschmer, 2004 Stage-Based Augmented Edutainment, Smart Graphics. 54–65.
dc.relation.references19. Bruns, E., Brombach, B., Zeidler, T., Bimber O.2007 Enabling Mobile Phones to Support Large- Scale Museum Guidance”, Multimedia, IEEE, vol.14, no. 2. 16–25.
dc.relation.references20. Billinghurst M. 2011 The MagicBook: A Transitional AR Interface, Ivan Poupyrev.
dc.relation.references21. Malaka, R., Schneider, K., and Kretschmer,U. 2004 Stage-Based, Augmented Edutainment. InLCNS 3031. – P. 54–65
dc.relation.references22. Shakhovska, N., Medykovsky, M., & Stakhiv, P. 2013. Application of algorithms of classification for uncertainty reduction. Przeglad Elektrotechniczny, 89(4), 284–286.
dc.relation.references23. Vysotska, V., & Shakhovska, N. 2018. Information technologies of gamification for training and recruitment. Saarbrücken, Germany: LAP LAMBERT Academic Publishing.
dc.relation.referencesen1. M. Tikander 2009 Development and Evaluation of Augmented Reality Audio Systems: Abstraction of the dissertation for the degree of Doctor of Science in Technology, Helsinki. 70 p.
dc.relation.referencesen2. Hear & There: An Augmented Reality System of Linked Audio, Joseph Rozier, Karrie Karahalios, Judith Donath, Online Proceedings of the ICAD – Access Mode: http://www. icad.org/websiteV2.0/Conferences/ICAD2000/ICAD2000.html
dc.relation.referencesen3. Global Positioning System, Access mode:http://www. gps. gov
dc.relation.referencesen4. GLONASS global satellite navigation system. Interface Controlling Document, Editing 5.1, Moscow: KNITs of the Ministry of Defense of Russia, 2008, 74 s.
dc.relation.referencesen5. GaitAid Virtual Walker for Movement Disorder Patients – Access Mode: http://www. medigait.com/index. html
dc.relation.referencesen6. PHANTOM Premium 6DOF – AccessMode: http://www.sensable. com/hapticphantom-premium-6dof. htm.
dc.relation.referencesen7. Ch. Sandor, Ts. Kuroki, Sh. Uchiyama, H. Yamamoto 2007 Exploring Visuo-Haptic Mixed Reality. IEIC Technical Report (Institute of Electronics, Information and Communication Engineers), Vol. 106, No. 470. 31–36.
dc.relation.referencesen8. D. Morris, Ch. Sewell, F. Barbagli 2006 Visuohaptic Simulation of Bone Surgery for Training and Evaluation, IEEE Computer Graphics and Applications, Vol. 26, No. 6. 48–57
dc.relation.referencesen9. Augmented Reality Browser: Layar – Access Mode:http://www2. layar. com/
dc.relation.referencesen10. A. Feldman, E. M. Tapia, S. Sadi, P. Maes, Ch. Schmandt 2005 ReachMedia: On-the-move interaction with everyday objects, iswc, Ninth IEEE International Symposium on Wearable Computers (ISWC ' 05). 52–59
dc.relation.referencesen11. Li Yi-bo; Kang Shao-peng, Qiao Zhi-hua; Zhu Qiong; 2008 Development Actuality and Application of Registration Technology in Augmented Reality, Computational Intelligence and Design, ISCID '08. International Symposium on Vol.2, No. 69–74.
dc.relation.referencesen12. H. Kato, M. Billinghurst, I. Poupyrev, K. Imamoto, K. Tachibana 2011 Virtual Object Manipulation on a Table-Top AREnvironment, ISAR'00. 111–119.
dc.relation.referencesen13. C. Sandor, A. Olwal, B. Bell and S. Feiner, 2005 Immersive mixed-reality configuration of hybrid user interfaces, In ISMAR'05. 110–113
dc.relation.referencesen14. Pranav Mistry, Pattie Maes, Liyan Chang, 2009 WUW – Wear Ur World – A Wearable Gestural Interface, ACM, CHI 2009, Boston, April 4–9.
dc.relation.referencesen15. Jae-Young Lee, Seok-Han Lee, Hyung-Min Park, Sang-Keun Lee, Jong-Soo Choi, Jun-Sik Kwon 2010-Design and implementation of a wearable AR annotation system using the gaze interaction, Consumer Electronics (ICCE), 2010 Digest of Technical Papers International Conference, vol. 3,No. 4. 185–186
dc.relation.referencesen16. Access mode: http://www. augmented-reality-games. com
dc.relation.referencesen17. Yetao Huang, Yue Liu, Yongtian Wang 2009 AR-View: and Augmented Reality Device for Digital Reconstruction of Yuangmingyuan, IEEE International Symposium on Mixed and Augmented Reality.
dc.relation.referencesen18. Rainer Malacca, Kerstin Schneider, Ursula Kretschmer, 2004 Stage-Based Augmented Edutainment, Smart Graphics. 54–65.
dc.relation.referencesen19. Bruns, E., Brombach, B., Zeidler, T., Bimber O.2007 Enabling Mobile Phones to Support Large- Scale Museum Guidance", Multimedia, IEEE, vol.14, no. 2. 16–25.
dc.relation.referencesen20. Billinghurst M. 2011 The MagicBook: A Transitional AR Interface, Ivan Poupyrev.
dc.relation.referencesen21. Malaka, R., Schneider, K., and Kretschmer,U. 2004 Stage-Based, Augmented Edutainment. InLCNS 3031, P. 54–65
dc.relation.referencesen22. Shakhovska, N., Medykovsky, M., & Stakhiv, P. 2013. Application of algorithms of classification for uncertainty reduction. Przeglad Elektrotechniczny, 89(4), 284–286.
dc.relation.referencesen23. Vysotska, V., & Shakhovska, N. 2018. Information technologies of gamification for training and recruitment. Saarbrücken, Germany: LAP LAMBERT Academic Publishing.
dc.relation.urihttp://www
dc.relation.urihttp://www.sensable
dc.relation.urihttp://www2
dc.rights.holder© Copyright by Lviv Polytechnic National University 2018
dc.rights.holder© Copyright by Polish Academy of Sciences 2018
dc.rights.holder© Copyright by University of Engineering and Economics in Rzeszów 2018
dc.rights.holder© Copyright by University of Life Sciences in Lublin 2018
dc.subjectaugmented reality
dc.subjecttracker
dc.titleSmartphone app with usage of AR technologies – SolAR System
dc.typeArticle

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