Gamification: today and tomorrow
dc.citation.conference | Computational linguistics andintelligent systems (COLINS 2017) | |
dc.contributor.affiliation | National Aerospace University ―Kharkiv Aviation Institute | uk_UA |
dc.contributor.author | Yukhno, Katherine | |
dc.contributor.author | Chubar, Eugenia | |
dc.coverage.country | UA | uk_UA |
dc.coverage.placename | Kharkiv | uk_UA |
dc.date.accessioned | 2018-02-22T11:57:43Z | |
dc.date.available | 2018-02-22T11:57:43Z | |
dc.date.issued | 2017 | |
dc.format.pages | 139-140 | |
dc.identifier.citation | Yukhno K. Gamification: today and tomorrow / Katherine Yukhno, Eugenia Chubar // Computational linguistics andintelligent systems (COLINS 2017) : proceedings of the 1st International conference, Kharkiv, Ukraine, 21 April 2017 / National Technical University «KhPI», Lviv Polytechnic National University. – Kharkiv, 2017. – P. 139–140. – Bibliography: 1 title. | uk_UA |
dc.identifier.uri | https://ena.lpnu.ua/handle/ntb/39473 | |
dc.language.iso | en | uk_UA |
dc.publisher | National Technical University «KhPI» | uk_UA |
dc.relation.referencesen | 1. Newzoo, Global games market investigation reports, 2016, Available at: https://newzoo.com/insights/articles/global-games-market | uk_UA |
dc.title | Gamification: today and tomorrow | uk_UA |
dc.type | Conference Abstract | uk_UA |