Gamification: today and tomorrow

dc.citation.conferenceComputational linguistics andintelligent systems (COLINS 2017)
dc.contributor.affiliationNational Aerospace University ―Kharkiv Aviation Instituteuk_UA
dc.contributor.authorYukhno, Katherine
dc.contributor.authorChubar, Eugenia
dc.coverage.countryUAuk_UA
dc.coverage.placenameKharkivuk_UA
dc.date.accessioned2018-02-22T11:57:43Z
dc.date.available2018-02-22T11:57:43Z
dc.date.issued2017
dc.format.pages139-140
dc.identifier.citationYukhno K. Gamification: today and tomorrow / Katherine Yukhno, Eugenia Chubar // Computational linguistics andintelligent systems (COLINS 2017) : proceedings of the 1st International conference, Kharkiv, Ukraine, 21 April 2017 / National Technical University «KhPI», Lviv Polytechnic National University. – Kharkiv, 2017. – P. 139–140. – Bibliography: 1 title.uk_UA
dc.identifier.urihttps://ena.lpnu.ua/handle/ntb/39473
dc.language.isoenuk_UA
dc.publisherNational Technical University «KhPI»uk_UA
dc.relation.referencesen1. Newzoo, Global games market investigation reports, 2016, Available at: https://newzoo.com/insights/articles/global-games-marketuk_UA
dc.titleGamification: today and tomorrowuk_UA
dc.typeConference Abstractuk_UA

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