Learning Interferometric Equipment through Integration of Game Methods into Mobile Application

dc.citation.epage135
dc.citation.issue2
dc.citation.journalTitleЕнергетика та системи керування
dc.citation.spage131
dc.contributor.affiliationНаціональний університет “Львівська політехніка”
dc.contributor.affiliationLviv Polytechnic National University
dc.contributor.authorЯцишин, Святослав
dc.contributor.authorНазаркевич, Ігор
dc.contributor.authorYatsyshyn, Svyatoslav
dc.contributor.authorNazarkevych, Ihor
dc.coverage.placenameЛьвів
dc.coverage.placenameLviv
dc.date.accessioned2024-04-11T09:41:40Z
dc.date.available2024-04-11T09:41:40Z
dc.date.created2023-02-28
dc.date.issued2023-02-28
dc.description.abstractСтаття присвячена вивченню та розробці мобільного застосунку для базового та поглибленого вивчення інтерферометричного обладнання. Основуючись на сучасних підходах до освіти та актуальних потребах студентів, досліджено особливості роботи з високоточним інтерферометричним обладнанням. В статті розглядаються проблеми, пов'язані з вивченням інтерферометрії як дисципліни: складність розуміння термінології, унікальність прикладної бази та обмежена кількість студентів. Для вирішення цих проблем пропонується залучення ігрових методів навчання, що дозволяє зробити процес більш занурюючим та ефективним. Застосунок, розроблений на базі платформи Unity, має на меті зробити вивчення доступним, цікавим та ефективним, комбінуючи теоретичні знання з практичними завданнями та ігровими елементами.
dc.description.abstractThe article focuses on the research and development of a mobile application for basic and advanced study of interferometric equipment. Based on modern approaches to education and actual needs of students, the peculiarities of operation with high-precision interferometric equipment were investigated. The article examines the problems associated with studying the interferometry as a discipline: the difficulty of understanding the terminology, the uniqueness of the application base, and the limited number of students. To solve these problems, it is proposed to involve game-based learning methods, which makes the process more immersive and effective. The application, developed on the basis of the Unity platform, aims to make the study of interferometry accessible, interesting and effective, combining theoretical knowledge with practical tasks and game elements.
dc.format.extent131-135
dc.format.pages5
dc.identifier.citationYatsyshyn S. Learning Interferometric Equipment through Integration of Game Methods into Mobile Application / Svyatoslav Yatsyshyn, Ihor Nazarkevych // Energy Engineering and Control Systems. — Lviv : Lviv Politechnic Publishing House, 2023. — Vol 9. — No 2. — P. 131–135.
dc.identifier.citationenYatsyshyn S. Learning Interferometric Equipment through Integration of Game Methods into Mobile Application / Svyatoslav Yatsyshyn, Ihor Nazarkevych // Energy Engineering and Control Systems. — Lviv : Lviv Politechnic Publishing House, 2023. — Vol 9. — No 2. — P. 131–135.
dc.identifier.doidoi.org/10.23939/jeecs2023.02.131
dc.identifier.urihttps://ena.lpnu.ua/handle/ntb/61738
dc.language.isoen
dc.publisherВидавництво Львівської політехніки
dc.publisherLviv Politechnic Publishing House
dc.relation.ispartofЕнергетика та системи керування, 2 (9), 2023
dc.relation.ispartofEnergy Engineering and Control Systems, 2 (9), 2023
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dc.relation.references[6] F. Millour. Interferometry concepts. F. Millour, A. Chiavassa, L. Bigot, O. Chesneau, A. Meilland & P. Stee. What can the highest angular resolution bring to stellar astrophysics?, 69–70, EDP sciences, 2015, EAS publication series, 978-2-7598-1833-2. https://dx.doi.org/10.1051/eas/1569003
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dc.relation.references[10] Bondarenko, V. (2018). Mobile apps as a tool for self-educationin the environment of generation Z. Ukrainian Journal on Library and Information Science, (1), pp. 86–98. https://doi.org/10.31866/2616-7654.1.2018.146298 (in Ukrainian)
dc.relation.references[11] A. El Rhalibi, K. Wong, and M. Price. (2009). Artificial Intelligence for Computer Games. Int. Journ. of Computer Games Technology. Article ID 251652, 3 p. http://dx.doi.org/10.1155/2009/251652
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dc.relation.references[13] J. Polacios. (2017). Unity 5.x Game AI Programming Cookbook. Packt Publishing. 278 p.
dc.relation.references[14] G. Luger. (2009). Artificial Intelligence: Structures and Strategies for Complex Problem Solving. 6th Edition, Addison-Wesley, Boston, pp. 200–201.
dc.relation.references[15] D. Ozkiziltan, A. Hassel. (2021). Artificial Intelligence at Work: An Overview of the Literature. SSRN Electronic Journal. 88 p. https://dx.doi.org/10.2139/ssrn.3796746
dc.relation.references[16] W. Goldstone. (2009). Unity Game Development Essentials. Packt Publishing, ISBN 978-1-847198-18-1. 298 p.
dc.relation.referencesen[1] Gilchrist, A. (2016). Industry 4.0. The Industrial Internet of Things. Apress Berkeley, CA. 250 p. https://doi.org/10.1007/978-1-4842-2047-4
dc.relation.referencesen[2] L. Dalenogare, G. Benitez, N. Ayala, A. Frank. (2018). The expected contribution of Industry 4.0 technologies for industrial performance. International Journal of Production Economics. Vol. 204, pp. 383–394. https://doi.org/10.1016/j.ijpe.2018.08.019
dc.relation.referencesen[3] Yatsyshyn, S., Stadnyk, B. (2021). Cyber-Physical Systems and Metrology 4.0. IFSA Publishing. 332 p.
dc.relation.referencesen[4] Wieczorowski, M., Trojanowska, J., Sokolov, O. (2023). Digital and Information Technologies in Metrology 4.0. In: Ivanov, V., Trojanowska, J., Pavlenko, I., Rauch, E., Piteľ, J. (eds) Advances in Design, Simulation and Manufacturing VI. DSMIE 2023. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-031-32767-4_8
dc.relation.referencesen[5] Csele, M. (2004). Fundamentals of Light Sources and Lasers. Wiley. 344 p. DOI:10.1002/0471675210
dc.relation.referencesen[6] F. Millour. Interferometry concepts. F. Millour, A. Chiavassa, L. Bigot, O. Chesneau, A. Meilland & P. Stee. What can the highest angular resolution bring to stellar astrophysics?, 69–70, EDP sciences, 2015, EAS publication series, 978-2-7598-1833-2. https://dx.doi.org/10.1051/eas/1569003
dc.relation.referencesen[7] Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences, Vol. 186, pp. 401–409. https://doi.org/10.1016/j.sbspro.2015.04.216
dc.relation.referencesen[8] Ennouamani, S., Mahani, Z. (2017). An overview of adaptive e-learning systems. Proc. 8th IEEE Internat. Conf. on Intel. Comp. & Inf. Systems (ICICIS 2017), pp. 342–347. http://dx.doi.org/10.1109/INTELCIS.2017.8260060
dc.relation.referencesen[9] Harahap, I. F., Daulay, S. H. (2023). Duolingo Application in English Teaching Practice: Teacher’s Perception. Knowledge E. http://dx.doi.org/10.18502/kss.v8i8.13289
dc.relation.referencesen[10] Bondarenko, V. (2018). Mobile apps as a tool for self-educationin the environment of generation Z. Ukrainian Journal on Library and Information Science, (1), pp. 86–98. https://doi.org/10.31866/2616-7654.1.2018.146298 (in Ukrainian)
dc.relation.referencesen[11] A. El Rhalibi, K. Wong, and M. Price. (2009). Artificial Intelligence for Computer Games. Int. Journ. of Computer Games Technology. Article ID 251652, 3 p. http://dx.doi.org/10.1155/2009/251652
dc.relation.referencesen[12] M. Z. Tohsmatov, Sh. U. Janadilov. (2022). Artificial intelligence algorithm of computer game "Tojmot". Har. Edu.a.sci.rev. 0362-8027, Vol. 2, Issue 1, pp. 7–13. DOI: 10.5281/zenodo.5841675
dc.relation.referencesen[13] J. Polacios. (2017). Unity 5.x Game AI Programming Cookbook. Packt Publishing. 278 p.
dc.relation.referencesen[14] G. Luger. (2009). Artificial Intelligence: Structures and Strategies for Complex Problem Solving. 6th Edition, Addison-Wesley, Boston, pp. 200–201.
dc.relation.referencesen[15] D. Ozkiziltan, A. Hassel. (2021). Artificial Intelligence at Work: An Overview of the Literature. SSRN Electronic Journal. 88 p. https://dx.doi.org/10.2139/ssrn.3796746
dc.relation.referencesen[16] W. Goldstone. (2009). Unity Game Development Essentials. Packt Publishing, ISBN 978-1-847198-18-1. 298 p.
dc.relation.urihttps://doi.org/10.1007/978-1-4842-2047-4
dc.relation.urihttps://doi.org/10.1016/j.ijpe.2018.08.019
dc.relation.urihttps://doi.org/10.1007/978-3-031-32767-4_8
dc.relation.urihttps://dx.doi.org/10.1051/eas/1569003
dc.relation.urihttps://doi.org/10.1016/j.sbspro.2015.04.216
dc.relation.urihttp://dx.doi.org/10.1109/INTELCIS.2017.8260060
dc.relation.urihttp://dx.doi.org/10.18502/kss.v8i8.13289
dc.relation.urihttps://doi.org/10.31866/2616-7654.1.2018.146298
dc.relation.urihttp://dx.doi.org/10.1155/2009/251652
dc.relation.urihttps://dx.doi.org/10.2139/ssrn.3796746
dc.rights.holder© Національний університет “Львівська політехніка”, 2023
dc.subjectінтерферометрія
dc.subjectмобільний застосунок
dc.subjectосвітній інструмент
dc.subjectігрові методи
dc.subjectвисокоточне обладнання
dc.subjectinterferometry
dc.subjectmobile application
dc.subjecteducational tool
dc.subjectgame methods
dc.subjecthigh-precision equipment
dc.titleLearning Interferometric Equipment through Integration of Game Methods into Mobile Application
dc.title.alternativeВивчення інтерферометричного обладнання через інтеграцію ігрових методів у мобільний застосунок
dc.typeArticle

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