Learning Interferometric Equipment through Integration of Game Methods into Mobile Application
dc.citation.epage | 135 | |
dc.citation.issue | 2 | |
dc.citation.journalTitle | Енергетика та системи керування | |
dc.citation.spage | 131 | |
dc.contributor.affiliation | Національний університет “Львівська політехніка” | |
dc.contributor.affiliation | Lviv Polytechnic National University | |
dc.contributor.author | Яцишин, Святослав | |
dc.contributor.author | Назаркевич, Ігор | |
dc.contributor.author | Yatsyshyn, Svyatoslav | |
dc.contributor.author | Nazarkevych, Ihor | |
dc.coverage.placename | Львів | |
dc.coverage.placename | Lviv | |
dc.date.accessioned | 2024-04-11T09:41:40Z | |
dc.date.available | 2024-04-11T09:41:40Z | |
dc.date.created | 2023-02-28 | |
dc.date.issued | 2023-02-28 | |
dc.description.abstract | Стаття присвячена вивченню та розробці мобільного застосунку для базового та поглибленого вивчення інтерферометричного обладнання. Основуючись на сучасних підходах до освіти та актуальних потребах студентів, досліджено особливості роботи з високоточним інтерферометричним обладнанням. В статті розглядаються проблеми, пов'язані з вивченням інтерферометрії як дисципліни: складність розуміння термінології, унікальність прикладної бази та обмежена кількість студентів. Для вирішення цих проблем пропонується залучення ігрових методів навчання, що дозволяє зробити процес більш занурюючим та ефективним. Застосунок, розроблений на базі платформи Unity, має на меті зробити вивчення доступним, цікавим та ефективним, комбінуючи теоретичні знання з практичними завданнями та ігровими елементами. | |
dc.description.abstract | The article focuses on the research and development of a mobile application for basic and advanced study of interferometric equipment. Based on modern approaches to education and actual needs of students, the peculiarities of operation with high-precision interferometric equipment were investigated. The article examines the problems associated with studying the interferometry as a discipline: the difficulty of understanding the terminology, the uniqueness of the application base, and the limited number of students. To solve these problems, it is proposed to involve game-based learning methods, which makes the process more immersive and effective. The application, developed on the basis of the Unity platform, aims to make the study of interferometry accessible, interesting and effective, combining theoretical knowledge with practical tasks and game elements. | |
dc.format.extent | 131-135 | |
dc.format.pages | 5 | |
dc.identifier.citation | Yatsyshyn S. Learning Interferometric Equipment through Integration of Game Methods into Mobile Application / Svyatoslav Yatsyshyn, Ihor Nazarkevych // Energy Engineering and Control Systems. — Lviv : Lviv Politechnic Publishing House, 2023. — Vol 9. — No 2. — P. 131–135. | |
dc.identifier.citationen | Yatsyshyn S. Learning Interferometric Equipment through Integration of Game Methods into Mobile Application / Svyatoslav Yatsyshyn, Ihor Nazarkevych // Energy Engineering and Control Systems. — Lviv : Lviv Politechnic Publishing House, 2023. — Vol 9. — No 2. — P. 131–135. | |
dc.identifier.doi | doi.org/10.23939/jeecs2023.02.131 | |
dc.identifier.uri | https://ena.lpnu.ua/handle/ntb/61738 | |
dc.language.iso | en | |
dc.publisher | Видавництво Львівської політехніки | |
dc.publisher | Lviv Politechnic Publishing House | |
dc.relation.ispartof | Енергетика та системи керування, 2 (9), 2023 | |
dc.relation.ispartof | Energy Engineering and Control Systems, 2 (9), 2023 | |
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dc.relation.references | [16] W. Goldstone. (2009). Unity Game Development Essentials. Packt Publishing, ISBN 978-1-847198-18-1. 298 p. | |
dc.relation.referencesen | [1] Gilchrist, A. (2016). Industry 4.0. The Industrial Internet of Things. Apress Berkeley, CA. 250 p. https://doi.org/10.1007/978-1-4842-2047-4 | |
dc.relation.referencesen | [2] L. Dalenogare, G. Benitez, N. Ayala, A. Frank. (2018). The expected contribution of Industry 4.0 technologies for industrial performance. International Journal of Production Economics. Vol. 204, pp. 383–394. https://doi.org/10.1016/j.ijpe.2018.08.019 | |
dc.relation.referencesen | [3] Yatsyshyn, S., Stadnyk, B. (2021). Cyber-Physical Systems and Metrology 4.0. IFSA Publishing. 332 p. | |
dc.relation.referencesen | [4] Wieczorowski, M., Trojanowska, J., Sokolov, O. (2023). Digital and Information Technologies in Metrology 4.0. In: Ivanov, V., Trojanowska, J., Pavlenko, I., Rauch, E., Piteľ, J. (eds) Advances in Design, Simulation and Manufacturing VI. DSMIE 2023. Lecture Notes in Mechanical Engineering. Springer, Cham. https://doi.org/10.1007/978-3-031-32767-4_8 | |
dc.relation.referencesen | [5] Csele, M. (2004). Fundamentals of Light Sources and Lasers. Wiley. 344 p. DOI:10.1002/0471675210 | |
dc.relation.referencesen | [6] F. Millour. Interferometry concepts. F. Millour, A. Chiavassa, L. Bigot, O. Chesneau, A. Meilland & P. Stee. What can the highest angular resolution bring to stellar astrophysics?, 69–70, EDP sciences, 2015, EAS publication series, 978-2-7598-1833-2. https://dx.doi.org/10.1051/eas/1569003 | |
dc.relation.referencesen | [7] Ucus, S. (2015). Elementary School Teachers’ Views on Game-based Learning as a Teaching Method. Procedia - Social and Behavioral Sciences, Vol. 186, pp. 401–409. https://doi.org/10.1016/j.sbspro.2015.04.216 | |
dc.relation.referencesen | [8] Ennouamani, S., Mahani, Z. (2017). An overview of adaptive e-learning systems. Proc. 8th IEEE Internat. Conf. on Intel. Comp. & Inf. Systems (ICICIS 2017), pp. 342–347. http://dx.doi.org/10.1109/INTELCIS.2017.8260060 | |
dc.relation.referencesen | [9] Harahap, I. F., Daulay, S. H. (2023). Duolingo Application in English Teaching Practice: Teacher’s Perception. Knowledge E. http://dx.doi.org/10.18502/kss.v8i8.13289 | |
dc.relation.referencesen | [10] Bondarenko, V. (2018). Mobile apps as a tool for self-educationin the environment of generation Z. Ukrainian Journal on Library and Information Science, (1), pp. 86–98. https://doi.org/10.31866/2616-7654.1.2018.146298 (in Ukrainian) | |
dc.relation.referencesen | [11] A. El Rhalibi, K. Wong, and M. Price. (2009). Artificial Intelligence for Computer Games. Int. Journ. of Computer Games Technology. Article ID 251652, 3 p. http://dx.doi.org/10.1155/2009/251652 | |
dc.relation.referencesen | [12] M. Z. Tohsmatov, Sh. U. Janadilov. (2022). Artificial intelligence algorithm of computer game "Tojmot". Har. Edu.a.sci.rev. 0362-8027, Vol. 2, Issue 1, pp. 7–13. DOI: 10.5281/zenodo.5841675 | |
dc.relation.referencesen | [13] J. Polacios. (2017). Unity 5.x Game AI Programming Cookbook. Packt Publishing. 278 p. | |
dc.relation.referencesen | [14] G. Luger. (2009). Artificial Intelligence: Structures and Strategies for Complex Problem Solving. 6th Edition, Addison-Wesley, Boston, pp. 200–201. | |
dc.relation.referencesen | [15] D. Ozkiziltan, A. Hassel. (2021). Artificial Intelligence at Work: An Overview of the Literature. SSRN Electronic Journal. 88 p. https://dx.doi.org/10.2139/ssrn.3796746 | |
dc.relation.referencesen | [16] W. Goldstone. (2009). Unity Game Development Essentials. Packt Publishing, ISBN 978-1-847198-18-1. 298 p. | |
dc.relation.uri | https://doi.org/10.1007/978-1-4842-2047-4 | |
dc.relation.uri | https://doi.org/10.1016/j.ijpe.2018.08.019 | |
dc.relation.uri | https://doi.org/10.1007/978-3-031-32767-4_8 | |
dc.relation.uri | https://dx.doi.org/10.1051/eas/1569003 | |
dc.relation.uri | https://doi.org/10.1016/j.sbspro.2015.04.216 | |
dc.relation.uri | http://dx.doi.org/10.1109/INTELCIS.2017.8260060 | |
dc.relation.uri | http://dx.doi.org/10.18502/kss.v8i8.13289 | |
dc.relation.uri | https://doi.org/10.31866/2616-7654.1.2018.146298 | |
dc.relation.uri | http://dx.doi.org/10.1155/2009/251652 | |
dc.relation.uri | https://dx.doi.org/10.2139/ssrn.3796746 | |
dc.rights.holder | © Національний університет “Львівська політехніка”, 2023 | |
dc.subject | інтерферометрія | |
dc.subject | мобільний застосунок | |
dc.subject | освітній інструмент | |
dc.subject | ігрові методи | |
dc.subject | високоточне обладнання | |
dc.subject | interferometry | |
dc.subject | mobile application | |
dc.subject | educational tool | |
dc.subject | game methods | |
dc.subject | high-precision equipment | |
dc.title | Learning Interferometric Equipment through Integration of Game Methods into Mobile Application | |
dc.title.alternative | Вивчення інтерферометричного обладнання через інтеграцію ігрових методів у мобільний застосунок | |
dc.type | Article |
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