Gamification in Educational Process: Realization

dc.citation.epage6
dc.citation.issue1
dc.citation.spage1
dc.contributor.affiliationLviv Polytechnic National University
dc.contributor.affiliationState Higher School of Technology and Economics in Jarosław, Poland
dc.contributor.authorШаховська, Наталія
dc.contributor.authorРейман, Кшиштоф
dc.contributor.authorБобало, Юрій
dc.contributor.authorБригілевич, Володимир
dc.contributor.authorShakhovska, Nataliya
dc.contributor.authorRejman, Krzysztof
dc.contributor.authorBobalo, Yuriy
dc.contributor.authorBrygilevych, Volodymyr
dc.coverage.placenameЛьвів
dc.coverage.placenameLviv
dc.date.accessioned2023-04-26T09:41:13Z
dc.date.available2023-04-26T09:41:13Z
dc.date.created2022-04-04
dc.date.issued2022-04-04
dc.description.abstractУ статті наведено архітектуру системи освіти з гейміфікацією. Система оцінювання практичних знань і умінь через гру покликана оптимізувати навчально-виховний процес та прояви творчого мислення студентів. Основна мета цієї системи – спрощення та автоматизація процесу навчання в закладах освіти.
dc.description.abstractThe paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students’ creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions.
dc.format.extent1-6
dc.format.pages6
dc.identifier.citationGamification in Educational Process: Realization / Nataliya Shakhovska, Krzysztof Rejman, Yuriy Bobalo, Volodymyr Brygilevych // Computational Problems of Electrical Engineering. — Lviv : Lviv Politechnic Publishing House, 2022. — Vol 12. — No 1. — P. 1–6.
dc.identifier.citationenShakhovska N., Rejman K., Bobalo Y., Brygilevych V. (2022) Gamification in Educational Process: Realization. Computational Problems of Electrical Engineering (Lviv), vol. 12, no 1, pp. 1-6.
dc.identifier.urihttps://ena.lpnu.ua/handle/ntb/58471
dc.language.isoen
dc.publisherВидавництво Львівської політехніки
dc.publisherLviv Politechnic Publishing House
dc.relation.ispartofComputational Problems of Electrical Engineering, 1 (12), 2022
dc.relation.references[1] A. Stott and C. Neustaedter, “Analysis of gamification in education”. Surrey, BC, Canada, 8, 36, 2013.
dc.relation.references[2] Jenni Majuri, Jonna Koivisto, and Juho Hamari, “Gamification of education and learning: A review of empirical literature”, in Proc. 2nd international GamiFIN conference, GamiFIN 2018, CEUR-WS, 2018.
dc.relation.references[3] Roy Rob Van, and Bieke Zaman, “Need-supporting gamification in education: An assessment of motivational effects over time”. Computers & Education, no. 127, pp. 283–297, 2018.
dc.relation.references[4] A Hallifax, Stuart, et al. “Adaptive gamification in education: A literature review of current trends and developments”. European conference on technology enhanced learning. Springer, Cham, 2019.
dc.relation.references[5] Manzano-León, Ana, et al. “Between level up and game over: A systematic literature review of gamification in education”. Sustainability, vol. 13, no. 4, p. 2247, 2021.
dc.relation.references[6] Ofosu-Ampong, Kingsley, “The shift to gamification in education: A review on dominant issues”, Journal of Educational Technology Systems, vol. 49, no. 1, pp. 113–137, 2020.
dc.relation.references[7] Jakub Swacha, “State of research on gamification in education: A bibliometric survey”, Education Sciences, 11.2, p. 69, (2021).
dc.relation.references[8] Ana Paula Lopes, et al. Gamification in education and active methodologies at higher education, pp. 1633–1640, 2019
dc.relation.references[9] Ofosu-Ampong, Kingsley, et al. “Are we ready for Gamification? An exploratory analysis in a developing country”, Education and Information Technologies, vol. 25, no. 3, 1723–1742, 2020.
dc.relation.referencesen[1] A. Stott and C. Neustaedter, "Analysis of gamification in education". Surrey, BC, Canada, 8, 36, 2013.
dc.relation.referencesen[2] Jenni Majuri, Jonna Koivisto, and Juho Hamari, "Gamification of education and learning: A review of empirical literature", in Proc. 2nd international GamiFIN conference, GamiFIN 2018, CEUR-WS, 2018.
dc.relation.referencesen[3] Roy Rob Van, and Bieke Zaman, "Need-supporting gamification in education: An assessment of motivational effects over time". Computers & Education, no. 127, pp. 283–297, 2018.
dc.relation.referencesen[4] A Hallifax, Stuart, et al. "Adaptive gamification in education: A literature review of current trends and developments". European conference on technology enhanced learning. Springer, Cham, 2019.
dc.relation.referencesen[5] Manzano-León, Ana, et al. "Between level up and game over: A systematic literature review of gamification in education". Sustainability, vol. 13, no. 4, p. 2247, 2021.
dc.relation.referencesen[6] Ofosu-Ampong, Kingsley, "The shift to gamification in education: A review on dominant issues", Journal of Educational Technology Systems, vol. 49, no. 1, pp. 113–137, 2020.
dc.relation.referencesen[7] Jakub Swacha, "State of research on gamification in education: A bibliometric survey", Education Sciences, 11.2, p. 69, (2021).
dc.relation.referencesen[8] Ana Paula Lopes, et al. Gamification in education and active methodologies at higher education, pp. 1633–1640, 2019
dc.relation.referencesen[9] Ofosu-Ampong, Kingsley, et al. "Are we ready for Gamification? An exploratory analysis in a developing country", Education and Information Technologies, vol. 25, no. 3, 1723–1742, 2020.
dc.rights.holder© Національний університет „Львівська політехніка“, 2022
dc.subjectgamification
dc.subjecteducational process
dc.subjectweb-site
dc.subjectclass diagram
dc.titleGamification in Educational Process: Realization
dc.title.alternativeГейміфікація у освітньому процесі: реалізація
dc.typeArticle

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