Gamification in Educational Process: Realization
Loading...
Date
2022-04-04
Journal Title
Journal ISSN
Volume Title
Publisher
Видавництво Львівської політехніки
Lviv Politechnic Publishing House
Lviv Politechnic Publishing House
Abstract
У статті наведено архітектуру системи освіти з гейміфікацією. Система оцінювання практичних знань і умінь
через гру покликана оптимізувати навчально-виховний
процес та прояви творчого мислення студентів. Основна
мета цієї системи – спрощення та автоматизація процесу
навчання в закладах освіти.
The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students’ creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions.
The paper presents an architecture of the education system with gamification. The system for assessing practical knowledge and skills through play is designed to optimize the educational process and the manifestation of students’ creative thinking. The main purpose of this system is to simplify and automate the learning process in educational institutions.
Description
Keywords
gamification, educational process, web-site, class diagram
Citation
Gamification in Educational Process: Realization / Nataliya Shakhovska, Krzysztof Rejman, Yuriy Bobalo, Volodymyr Brygilevych // Computational Problems of Electrical Engineering. — Lviv : Lviv Politechnic Publishing House, 2022. — Vol 12. — No 1. — P. 1–6.